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Raito 0.1
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#include <pch.h>#include "OpenGLCore.h"#include <glad/glad.h>#include "OpenGLShaderCompiler.h"#include "GLFW/glfw3.h"#include "OpenGLObjects/OpenGLShader.h"#include "Window/Window.h"#include <Raito/Time/Time.h>#include <Renderer/Camera.h>#include <ECS/Entity.h>#include "Assets/Texture.h"#include "OpenGLObjects/OpenGLMaterial.h"#include <Raito/Renderer/OpenGL/OpenGLPasses/OpenGLPostProcessPass.h>#include <Raito/Renderer/OpenGL/OpenGLPasses/OpenGLForwardPass.h>#include <Raito/Renderer/OpenGL/OpenGLPasses/OpenGLDeferredPass.h>#include <Raito/Renderer/OpenGL/OpenGLPasses/OpenGLShadowPass.h>#include "Assets/Mesh.h"#include "OpenGLPasses/OpenGLDeferredPlus.h"#include "OpenGLPasses/OpenGLLightPass.h"#include "OpenGLPasses/OpenGLSkyboxPass.h"#include "OpenGLPasses/OpenGLSSAOPass.h"#include "optick/include/optick.h"
Namespaces | |
| namespace | Raito |
| namespace | Raito::Renderer |
| namespace | Raito::Renderer::OpenGL |