Raito 0.1
Loading...
Searching...
No Matches
Texture.h
Go to the documentation of this file.
1/*
2MIT License
3
4Copyright (c) 2023 Víctor Falcón Zaro
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#pragma once
26
27
28namespace Raito::Assets
29{
30
31 // TODO: Create texture import options distinct maps etc...
32 // For now all textures will have mip maps
43
44 struct Texture final
45 {
46 Texture(u32 width, u32 height, u32 nComponents, ubyte* data, TextureType type);
47 ~Texture();
48
50
51 u32 Id = 0;
53 {
55 u32 RenderId = 0;
57
61
63 };
64}
unsigned char ubyte
Unsigned byte type.
Definition BasicTypes.h:31
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
unsigned __int64 u64
Unsigned integer 64 bit type.
Definition BasicTypes.h:57
unsigned __int8 u8
Unsigned integer 8 bit type.
Definition BasicTypes.h:51
#define DEFAULT_MOVE_AND_COPY(T)
Definition Common.h:56
GLuint Texture
Definition OpenGLPostProcessPass.cpp:29
u64 Handle
Definition OpenGLPostProcessPass.cpp:28
Definition AssetImport.cpp:47
TextureType
Definition Texture.h:34
@ METAL_ROUGHNESS
Definition Texture.h:40
@ AMBIENT_OCCLUSION
Definition Texture.h:39
@ HDR
Definition Texture.h:41
@ DIFFUSE
Definition Texture.h:35
@ NORMAL
Definition Texture.h:36
@ EMISSIVE
Definition Texture.h:38
@ HEIGHT
Definition Texture.h:37
Definition Texture.h:45
struct Raito::Assets::Texture::TextureData RenderData
u32 ComponentsNum
Definition Texture.h:60
u32 Id
Definition Texture.h:51
~Texture()
Definition Texture.cpp:39
TextureType Type
Definition Texture.h:62
u32 Height
Definition Texture.h:59
u32 Width
Definition Texture.h:58