Raito 0.1
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OpenGLShadowPass.h
Go to the documentation of this file.
1#pragma once
2
4
6{
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9
10 bool Initialize();
11 void Enable(bool value);
12 void Update(const Camera& camera);
13 void Shutdown();
17 const std::vector<float>& GetCascadeLevels();
18}
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
Definition OpenGLShadowPass.cpp:9
u32 GetLightMatricesSSBO()
Definition OpenGLShadowPass.cpp:303
void Shutdown()
Definition OpenGLShadowPass.cpp:292
u32 GetShadowMapSSBO()
Definition OpenGLShadowPass.cpp:298
const std::vector< float > & GetCascadeLevels()
Definition OpenGLShadowPass.cpp:313
void Enable(bool value)
Definition OpenGLShadowPass.cpp:211
void Update(const Camera &camera)
Definition OpenGLShadowPass.cpp:216
u32 GetShadowMap()
Definition OpenGLShadowPass.cpp:308
bool Initialize()
Definition OpenGLShadowPass.cpp:194