Raito
0.1
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OpenGLLightPass.h
Go to the documentation of this file.
1
#pragma once
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#include <
Raito/Renderer/OpenGL/OpenGLCommon.h
>
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namespace
Raito::Renderer::OpenGL::LightPass
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{
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bool
Initialize
();
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void
Update
(
const
Camera& camera);
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u32
GetDirectionalSSBO
();
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u32
GetPointSSBO
();
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u32
GetPointSize
();
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void
Shutdown
();
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}
u32
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition
BasicTypes.h:55
OpenGLCommon.h
Raito::Renderer::OpenGL::LightPass
Definition
OpenGLLightPass.cpp:9
Raito::Renderer::OpenGL::LightPass::Initialize
bool Initialize()
Definition
OpenGLLightPass.cpp:21
Raito::Renderer::OpenGL::LightPass::GetPointSSBO
u32 GetPointSSBO()
Definition
OpenGLLightPass.cpp:84
Raito::Renderer::OpenGL::LightPass::Update
void Update(const Camera &camera)
Definition
OpenGLLightPass.cpp:36
Raito::Renderer::OpenGL::LightPass::Shutdown
void Shutdown()
Definition
OpenGLLightPass.cpp:94
Raito::Renderer::OpenGL::LightPass::GetDirectionalSSBO
u32 GetDirectionalSSBO()
Definition
OpenGLLightPass.cpp:79
Raito::Renderer::OpenGL::LightPass::GetPointSize
u32 GetPointSize()
Definition
OpenGLLightPass.cpp:89
Core
Source
Raito
Renderer
OpenGL
OpenGLPasses
OpenGLLightPass.h
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1.11.0