#include <Mesh.h>
◆ Mesh() [1/3]
| Raito::Assets::Mesh::Mesh |
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default |
◆ Mesh() [2/3]
| Raito::Assets::Mesh::Mesh |
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const std::vector< Vertex > & | vertex, |
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const std::vector< u32 > & | indices ) |
◆ Mesh() [3/3]
◆ ~Mesh()
| Raito::Assets::Mesh::~Mesh |
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◆ CalculateAABB()
| void Raito::Assets::Mesh::CalculateAABB |
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◆ AABB
◆ Indices
| std::vector<u32> Raito::Assets::Mesh::Indices {} |
◆ MaterialId
| u32 Raito::Assets::Mesh::MaterialId |
◆ Name
| std::string Raito::Assets::Mesh::Name {} |
◆ RenderMode
◆ Transform
| Mat4 Raito::Assets::Mesh::Transform |
◆ Vertices
| std::vector<Vertex> Raito::Assets::Mesh::Vertices {} |
The documentation for this struct was generated from the following files: