Raito 0.1
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OpenGLPostProcessPass.h
Go to the documentation of this file.
1#pragma once
2
4
6
7namespace Raito::Renderer
8{
9 class Camera;
10}
11
13{
14 bool Initialize();
15 void EnableBloom(bool value);
16 void Update(const OpenGLFrameBuffer& buffer);
17 void Shutdown();
18}
Definition OpenGLPostProcessPass.cpp:10
void EnableBloom(bool value)
Definition OpenGLPostProcessPass.cpp:118
void Shutdown()
Definition OpenGLPostProcessPass.cpp:212
bool Initialize()
Definition OpenGLPostProcessPass.cpp:111
void Update(const OpenGLFrameBuffer &buffer)
Definition OpenGLPostProcessPass.cpp:123
Definition Camera.cpp:33