Raito 0.1
Loading...
Searching...
No Matches
OpenGLDeferredPass.h
Go to the documentation of this file.
1#pragma once
2
4
5
7{
8 bool Initialize();
9 void EnableParallax(bool value);
10 void Update(const Camera& camera, const OpenGLFrameBuffer& buffer);
11
12 void Shutdown();
13
15
17}
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
#define NODISCARD
Definition Common.h:80
Definition Camera.h:44
Definition OpenGLFrameBuffer.h:34
Definition OpenGLDeferredPass.cpp:17
void Update(const Camera &camera, const OpenGLFrameBuffer &buffer)
Definition OpenGLDeferredPass.cpp:140
u32 GetDeferredDepth()
Definition OpenGLDeferredPass.cpp:229
void Shutdown()
Definition OpenGLDeferredPass.cpp:215
bool Initialize()
Definition OpenGLDeferredPass.cpp:65
u32 GetDeferredAttachment(u32 id)
Definition OpenGLDeferredPass.cpp:219