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Raito 0.1
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#include <Texture.h>

Classes | |
| struct | TextureData |
Public Member Functions | |
| Texture (u32 width, u32 height, u32 nComponents, ubyte *data, TextureType type) | |
| ~Texture () | |
Public Attributes | |
| u32 | Id = 0 |
| struct Raito::Assets::Texture::TextureData | RenderData |
| u32 | Width = 0 |
| u32 | Height = 0 |
| u32 | ComponentsNum = 0 |
| TextureType | Type {} |
| Raito::Assets::Texture::Texture | ( | u32 | width, |
| u32 | height, | ||
| u32 | nComponents, | ||
| ubyte * | data, | ||
| TextureType | type ) |
| Raito::Assets::Texture::~Texture | ( | ) |
| u32 Raito::Assets::Texture::ComponentsNum = 0 |
| u32 Raito::Assets::Texture::Height = 0 |
| u32 Raito::Assets::Texture::Id = 0 |
| struct Raito::Assets::Texture::TextureData Raito::Assets::Texture::RenderData |
| TextureType Raito::Assets::Texture::Type {} |
| u32 Raito::Assets::Texture::Width = 0 |