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Raito 0.1
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Go to the source code of this file.
Classes | |
| class | Raito::Renderer::Surface |
| struct | Raito::Renderer::RenderSurface |
| struct | Raito::Renderer::FrameBufferTextureData |
| struct | Raito::Renderer::FrameBufferAttachmentData |
| struct | Raito::Renderer::FrameBufferData |
Namespaces | |
| namespace | Raito |
| namespace | Raito::Assets |
| namespace | Raito::Renderer |
Enumerations | |
| enum class | Raito::Renderer::FrameBufferTextureFormat { Raito::Renderer::None = 0 , Raito::Renderer::RGBA8 , Raito::Renderer::RGBA16F , Raito::Renderer::RGBA , Raito::Renderer::RED_INTEGER , Raito::Renderer::DEPTH24STENCIL8 , Raito::Renderer::DEPTH32F , Raito::Renderer::Depth = DEPTH24STENCIL8 , Raito::Renderer::DepthF = DEPTH32F } |
| enum class | Raito::Renderer::LightTechnique { Raito::Renderer::Forward = 0 , Raito::Renderer::Deferred , Raito::Renderer::DeferredPlus } |