Raito 0.1
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Shader.h
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1/*
2MIT License
3
4Copyright (c) 2023 Víctor Falcón Zaro
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#pragma once
26#include <filesystem>
27
28namespace Raito::Renderer
29{
30
58
60 {
61 const char* FilePath;
63 int Type;
64 };
65
66
67 class Shader
68 {
69 public:
70
72 virtual ~Shader(){}
73
75 NODISCARD std::string FilePath() const { return m_FilePath.string(); }
76 protected:
77 std::filesystem::path m_FilePath;
79 };
80}
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
#define NODISCARD
Definition Common.h:80
Definition Shader.h:68
EngineShader m_EngineType
Definition Shader.h:78
NODISCARD EngineShader EngineType() const
Definition Shader.h:74
Shader()
Definition Shader.h:71
std::filesystem::path m_FilePath
Definition Shader.h:77
NODISCARD std::string FilePath() const
Definition Shader.h:75
virtual ~Shader()
Definition Shader.h:72
Definition Camera.cpp:33
EngineShader
Definition Shader.h:32
@ BLOOM_DOWN_SAMPLE
Definition Shader.h:43
@ VISIBILITY_BUFFER
Definition Shader.h:49
@ SKYBOX
Definition Shader.h:38
@ SSAO
Definition Shader.h:46
@ SSAO_BLUR
Definition Shader.h:47
@ DRAW_COMMAND
Definition Shader.h:51
@ G_BUFFER
Definition Shader.h:34
@ FORWARD
Definition Shader.h:33
@ DEPTH
Definition Shader.h:45
@ BLOOM_UP_SAMPLE
Definition Shader.h:44
@ ENGINE_SHADER_MAX
Definition Shader.h:56
@ EQUIRECTANGULAR_TO_CUBEMAP
Definition Shader.h:40
@ DEFERRED_DIRECTIONAL_LIGHT
Definition Shader.h:37
@ POST_PROCESS
Definition Shader.h:42
@ PREFILTER
Definition Shader.h:52
@ DEFERRED_AMBIENT
Definition Shader.h:54
@ BRDF
Definition Shader.h:53
@ IRRADIANCE
Definition Shader.h:41
@ GAUSSIAN_BLUR
Definition Shader.h:39
@ DEFERRED_POINT_LIGHT
Definition Shader.h:36
@ DEFERRED
Definition Shader.h:35
@ DEFERRED_PLUS_COMBINE
Definition Shader.h:55
@ DOWN_SAMPLE_REPROJECT
Definition Shader.h:48
@ COPY_DEPTH
Definition Shader.h:50
Definition Shader.h:60
EngineShader Id
Definition Shader.h:62
const char * FilePath
Definition Shader.h:61
int Type
Definition Shader.h:63