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Raito 0.1
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#include <Shader.h>

Public Member Functions | |
| Shader () | |
| virtual | ~Shader () |
| NODISCARD EngineShader | EngineType () const |
| NODISCARD std::string | FilePath () const |
Protected Attributes | |
| std::filesystem::path | m_FilePath |
| EngineShader | m_EngineType |
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inline |
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inlinevirtual |
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inline |
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inline |
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protected |
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protected |