Raito 0.1
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Raito::Renderer::FrameBufferTextureData Struct Reference

#include <Renderer.h>

Public Member Functions

 FrameBufferTextureData ()=default
 
 FrameBufferTextureData (FrameBufferTextureFormat format)
 
 ~FrameBufferTextureData ()
 

Public Attributes

FrameBufferTextureFormat TextureFormat = FrameBufferTextureFormat::None
 

Constructor & Destructor Documentation

◆ FrameBufferTextureData() [1/2]

Raito::Renderer::FrameBufferTextureData::FrameBufferTextureData ( )
default

◆ FrameBufferTextureData() [2/2]

Raito::Renderer::FrameBufferTextureData::FrameBufferTextureData ( FrameBufferTextureFormat format)
inline

◆ ~FrameBufferTextureData()

Raito::Renderer::FrameBufferTextureData::~FrameBufferTextureData ( )
inline

Member Data Documentation

◆ TextureFormat

FrameBufferTextureFormat Raito::Renderer::FrameBufferTextureData::TextureFormat = FrameBufferTextureFormat::None

The documentation for this struct was generated from the following file: