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Raito 0.1
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#include <Raito/Core/Log.h>#include <Raito/Core/BasicTypes.h>#include <Raito/Core/Assert.h>#include <Raito/Core/Common.h>#include <Raito/Core/UUID.h>#include <Raito/Core/Application.h>#include <Raito/Time/Time.h>#include <Raito/Time/ScopedTimer.h>#include <Raito/Input/Input.h>#include <Raito/Input/KeyCodes.h>#include <Raito/ECS/Scene.h>#include <Raito/ECS/Entity.h>#include <Raito/ECS/Components.h>#include <Raito/Math/Math.h>#include <Windows.h>#include <Raito/Renderer/GraphicsAPI.h>#include <Raito/Renderer/RHI.h>#include <Raito/Renderer/Renderer.h>#include <Raito/Renderer/Shader.h>#include <Raito/Renderer/Camera.h>#include <Raito/Window/Window.h>#include <Raito/Assets/Mesh.h>#include <Raito/Assets/Model.h>#include <Raito/Assets/AssetImport.h>#include <Raito/Assets/Assets.h>#include <Raito/Random/Random.h>

Go to the source code of this file.
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| constexpr u32 | c_MaxPoint = 0 |
| constexpr u32 | c_MaxDirectional = 1 |
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