Raito 0.1
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Math.h
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1/*
2MIT License
3
4Copyright (c) 2023 Víctor Falcón Zaro
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#pragma once
26
28
29namespace Raito::Math
30{
31
37 Mat4 CreateTransform(const V3& translation, const Quaternion& rotation, const V3& scale);
38
39 void DecomposeTransform(const Mat4& matrix, V3& translation, Quaternion& rotation, V3& scale);
40
41 NODISCARD float Lerp(float a, float b, float f);
42}
#define NODISCARD
Definition Common.h:80
Definition AABB.cpp:5
Mat4 CreateTransform(const V3 &translation, const Quaternion &rotation, const V3 &scale)
Definition Math.cpp:33
float Lerp(float a, float b, float f)
Definition Math.cpp:46
void DecomposeTransform(const Mat4 &m, V3 &translation, Quaternion &rotation, V3 &scale)
Definition Math.cpp:38
glm::mat4x4 Mat4
Definition MathTypes.h:80
glm::quat Quaternion
Quaternion structure.
Definition MathTypes.h:83
glm::vec3 V3
3D Vector; 32 bit floating point components
Definition MathTypes.h:47