Raito 0.1
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AssetImport.h
Go to the documentation of this file.
1/*
2MIT License
3
4Copyright (c) 2023 Víctor Falcón Zaro
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#pragma once
26#include "Texture.h"
27
28namespace Raito::Assets
29{
30 u32 ImportModel(const std::filesystem::path& filePath);
31 void ImportTexture(const std::filesystem::path& filePath, TextureType type);
32
33 const std::unordered_map<std::filesystem::path, Texture*>& GetAllTextures();
34 Texture* GetTexture(const std::filesystem::path& filePath);
35}
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
GLuint Texture
Definition OpenGLPostProcessPass.cpp:29
Definition AssetImport.cpp:47
void ImportTexture(const std::filesystem::path &filePath, TextureType type)
Definition AssetImport.cpp:250
TextureType
Definition Texture.h:34
Texture * GetTexture(const std::filesystem::path &filePath)
Definition AssetImport.cpp:280
u32 ImportModel(const std::filesystem::path &filePath)
Definition AssetImport.cpp:227
const std::unordered_map< std::filesystem::path, Texture * > & GetAllTextures()
Definition AssetImport.cpp:275