Raito
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AssetImport.h
Go to the documentation of this file.
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/*
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MIT License
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Copyright (c) 2023 Víctor Falcón Zaro
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include "
Texture.h
"
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namespace
Raito::Assets
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{
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u32
ImportModel
(
const
std::filesystem::path& filePath);
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void
ImportTexture
(
const
std::filesystem::path& filePath,
TextureType
type);
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const
std::unordered_map<std::filesystem::path, Texture*>&
GetAllTextures
();
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Texture
*
GetTexture
(
const
std::filesystem::path& filePath);
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}
u32
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition
BasicTypes.h:55
Texture
GLuint Texture
Definition
OpenGLPostProcessPass.cpp:29
Texture.h
Raito::Assets
Definition
AssetImport.cpp:47
Raito::Assets::ImportTexture
void ImportTexture(const std::filesystem::path &filePath, TextureType type)
Definition
AssetImport.cpp:250
Raito::Assets::TextureType
TextureType
Definition
Texture.h:34
Raito::Assets::GetTexture
Texture * GetTexture(const std::filesystem::path &filePath)
Definition
AssetImport.cpp:280
Raito::Assets::ImportModel
u32 ImportModel(const std::filesystem::path &filePath)
Definition
AssetImport.cpp:227
Raito::Assets::GetAllTextures
const std::unordered_map< std::filesystem::path, Texture * > & GetAllTextures()
Definition
AssetImport.cpp:275
Core
Source
Raito
Assets
AssetImport.h
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