Raito 0.1
Loading...
Searching...
No Matches
Assets.h
Go to the documentation of this file.
1#pragma once
2
3#include "Mesh.h"
4#include "Texture.h"
5
6namespace Raito::Assets
7{
8 bool Initialize();
9
11 const Texture& GetChessTexture();
12 const Texture& GetWhiteTexture();
13 const Texture& GetBlackTexture();
15}
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
GLuint Texture
Definition OpenGLPostProcessPass.cpp:29
Definition AssetImport.cpp:47
const Texture & GetWhiteTexture()
Definition Assets.cpp:103
const Texture & GetChessTexture()
Definition Assets.cpp:98
u32 GetDefaultSphere()
Definition Assets.cpp:93
bool Initialize()
Definition Assets.cpp:68
u32 GetChessMaterial()
Definition Assets.cpp:113
const Texture & GetBlackTexture()
Definition Assets.cpp:108