Raito
0.1
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Assets.h
Go to the documentation of this file.
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#pragma once
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#include "
Mesh.h
"
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#include "
Texture.h
"
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namespace
Raito::Assets
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{
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bool
Initialize
();
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u32
GetDefaultSphere
();
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const
Texture
&
GetChessTexture
();
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const
Texture
&
GetWhiteTexture
();
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const
Texture
&
GetBlackTexture
();
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u32
GetChessMaterial
();
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}
u32
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition
BasicTypes.h:55
Mesh.h
Texture
GLuint Texture
Definition
OpenGLPostProcessPass.cpp:29
Texture.h
Raito::Assets
Definition
AssetImport.cpp:47
Raito::Assets::GetWhiteTexture
const Texture & GetWhiteTexture()
Definition
Assets.cpp:103
Raito::Assets::GetChessTexture
const Texture & GetChessTexture()
Definition
Assets.cpp:98
Raito::Assets::GetDefaultSphere
u32 GetDefaultSphere()
Definition
Assets.cpp:93
Raito::Assets::Initialize
bool Initialize()
Definition
Assets.cpp:68
Raito::Assets::GetChessMaterial
u32 GetChessMaterial()
Definition
Assets.cpp:113
Raito::Assets::GetBlackTexture
const Texture & GetBlackTexture()
Definition
Assets.cpp:108
Core
Source
Raito
Assets
Assets.h
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1.11.0