Raito
0.1
Loading...
Searching...
No Matches
Raito.h
Go to the documentation of this file.
1
/*
2
MIT License
3
4
Copyright (c) 2023 Víctor Falcón Zaro
5
6
Permission is hereby granted, free of charge, to any person obtaining a copy
7
of this software and associated documentation files (the "Software"), to deal
8
in the Software without restriction, including without limitation the rights
9
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
copies of the Software, and to permit persons to whom the Software is
11
furnished to do so, subject to the following conditions:
12
13
The above copyright notice and this permission notice shall be included in all
14
copies or substantial portions of the Software.
15
16
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
SOFTWARE.
23
*/
24
25
#pragma once
26
// Includes for Raito apps
27
#include <
Raito/Core/Log.h
>
28
#include <
Raito/Core/BasicTypes.h
>
29
#include <
Raito/Core/Assert.h
>
30
#include <
Raito/Core/Common.h
>
31
#include <
Raito/Core/UUID.h
>
32
#include <
Raito/Core/Application.h
>
33
#include <
Raito/Time/Time.h
>
34
#include <
Raito/Time/ScopedTimer.h
>
35
#include <
Raito/Input/Input.h
>
36
#include <
Raito/Input/KeyCodes.h
>
37
// ECS
38
#include <
Raito/ECS/Scene.h
>
39
#include <
Raito/ECS/Entity.h
>
40
#include <
Raito/ECS/Components.h
>
41
42
// Math
43
#include <
Raito/Math/Math.h
>
44
45
#include <Windows.h>
46
47
// Renderer
48
#include <
Raito/Renderer/GraphicsAPI.h
>
49
#include <
Raito/Renderer/RHI.h
>
50
#include <
Raito/Renderer/Renderer.h
>
51
#include <
Raito/Renderer/Shader.h
>
52
#include <
Raito/Renderer/Camera.h
>
53
54
// Window
55
#include <
Raito/Window/Window.h
>
56
57
// Assets
58
#include <
Raito/Assets/Mesh.h
>
59
#include <
Raito/Assets/Model.h
>
60
#include <
Raito/Assets/AssetImport.h
>
61
#include <
Raito/Assets/Assets.h
>
62
63
// Random
64
#include <
Raito/Random/Random.h
>
65
66
constexpr
u32
c_MaxPoint
= 0;
67
constexpr
u32
c_MaxDirectional
= 1;
Application.h
Assert.h
AssetImport.h
Assets.h
BasicTypes.h
u32
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition
BasicTypes.h:55
Camera.h
Common.h
Components.h
Entity.h
GraphicsAPI.h
Input.h
KeyCodes.h
Log.h
Math.h
Mesh.h
Model.h
RHI.h
c_MaxDirectional
constexpr u32 c_MaxDirectional
Definition
Raito.h:67
c_MaxPoint
constexpr u32 c_MaxPoint
Definition
Raito.h:66
Random.h
Renderer.h
Scene.h
ScopedTimer.h
Shader.h
Time.h
UUID.h
Window.h
Core
Source
Raito
Raito.h
Generated by
1.11.0