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Raito 0.1
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#include "pch.h"#include "AssetImport.h"#include "Model.h"#include "Mesh.h"#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/postprocess.h>#include <assimp/material.h>#include <assimp/GltfMaterial.h>#include "Time/ScopedTimer.h"#include "Assets.h"#include "Texture.h"#include "Renderer/Renderer.h"#include "stb/stb_image.h"
Namespaces | |
| namespace | Raito |
| namespace | Raito::Assets |
Macros | |
| #define | STB_IMAGE_IMPLEMENTATION |
Functions | |
| u32 | Raito::Assets::ImportModel (const std::filesystem::path &filePath) |
| void | Raito::Assets::ImportTexture (const std::filesystem::path &filePath, TextureType type) |
| const std::unordered_map< std::filesystem::path, Texture * > & | Raito::Assets::GetAllTextures () |
| Texture * | Raito::Assets::GetTexture (const std::filesystem::path &filePath) |
| #define STB_IMAGE_IMPLEMENTATION |