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#include <filesystem>
Go to the source code of this file.
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| enum | Raito::Renderer::EngineShader : u32 {
Raito::Renderer::FORWARD = 0
, Raito::Renderer::G_BUFFER
, Raito::Renderer::DEFERRED
, Raito::Renderer::DEFERRED_POINT_LIGHT
,
Raito::Renderer::DEFERRED_DIRECTIONAL_LIGHT
, Raito::Renderer::SKYBOX
, Raito::Renderer::GAUSSIAN_BLUR
, Raito::Renderer::EQUIRECTANGULAR_TO_CUBEMAP
,
Raito::Renderer::IRRADIANCE
, Raito::Renderer::POST_PROCESS
, Raito::Renderer::BLOOM_DOWN_SAMPLE
, Raito::Renderer::BLOOM_UP_SAMPLE
,
Raito::Renderer::DEPTH
, Raito::Renderer::SSAO
, Raito::Renderer::SSAO_BLUR
, Raito::Renderer::DOWN_SAMPLE_REPROJECT
,
Raito::Renderer::VISIBILITY_BUFFER
, Raito::Renderer::COPY_DEPTH
, Raito::Renderer::DRAW_COMMAND
, Raito::Renderer::PREFILTER
,
Raito::Renderer::BRDF
, Raito::Renderer::DEFERRED_AMBIENT
, Raito::Renderer::DEFERRED_PLUS_COMBINE
, Raito::Renderer::ENGINE_SHADER_MAX
} |
| |