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Raito 0.1
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#include <pch.h>#include "OpenGLShadowPass.h"#include <Raito/Renderer/Camera.h>#include <Raito/Renderer/OpenGL/OpenGLCore.h>#include "Core/Application.h"#include "ECS/Components.h"#include "Window/Window.h"
Namespaces | |
| namespace | Raito |
| namespace | Raito::Renderer |
| namespace | Raito::Renderer::OpenGL |
| namespace | Raito::Renderer::OpenGL::Shadows |
Functions | |
| bool | Raito::Renderer::OpenGL::Shadows::Initialize () |
| void | Raito::Renderer::OpenGL::Shadows::Enable (bool value) |
| void | Raito::Renderer::OpenGL::Shadows::Update (const Camera &camera) |
| void | Raito::Renderer::OpenGL::Shadows::Shutdown () |
| u32 | Raito::Renderer::OpenGL::Shadows::GetShadowMapSSBO () |
| u32 | Raito::Renderer::OpenGL::Shadows::GetLightMatricesSSBO () |
| u32 | Raito::Renderer::OpenGL::Shadows::GetShadowMap () |
| const std::vector< float > & | Raito::Renderer::OpenGL::Shadows::GetCascadeLevels () |