Raito
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OpenGLCommon.h
Go to the documentation of this file.
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/*
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MIT License
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Copyright (c) 2023 Víctor Falcón Zaro
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include "
Renderer/Renderer.h
"
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#include "
Core/Log.h
"
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#include <
Core/Common.h
>
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#include <glad/glad.h>
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#include <
Raito/Renderer/OpenGL/OpenGLObjects/OpenGLFrameBuffer.h
>
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#include <
Raito/Renderer/Camera.h
>
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#include <
Raito/Math/AABB.h
>
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#ifndef DIST
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#define O_LOG(...) LOG("OpenGL", __VA_ARGS__)
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#define O_WARN(...) WARN("OpenGL", __VA_ARGS__)
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#define O_ERROR(...) ERR("OpenGL", __VA_ARGS__)
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#else
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#define O_LOG(...)
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#define O_WARN(...)
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#define O_ERROR(...)
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#endif
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namespace
Raito::Renderer::OpenGL
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{
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struct
TextureData
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{
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u64
Handle
= 0;
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u32
Id
= 0;
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};
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struct
OpenGLMeshData
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{
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Math::AABB
AABB
;
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u32
VAO
= 0;
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u32
VBO
= 0;
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u32
EBO
= 0;
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u32
RenderMode
= 0;
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GLsizei
IndexCount
= 0;
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};
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}
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#ifndef DIST
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#define GL(_f) \
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gl##_f; \
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{ \
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GLenum error = glGetError(); \
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if(error != GL_NO_ERROR) fprintf(stderr, "%s:%d glGetError() = 0x%04x\n", __FILE__, __LINE__, error); \
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assert(error == GL_NO_ERROR); }
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#else
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#define GL(x) gl##x
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#endif
AABB.h
u32
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition
BasicTypes.h:55
u64
unsigned __int64 u64
Unsigned integer 64 bit type.
Definition
BasicTypes.h:57
Camera.h
Common.h
Log.h
OpenGLFrameBuffer.h
Renderer.h
Raito::Math::AABB
Definition
AABB.h:7
Raito::Renderer::OpenGL
Definition
OpenGLCommon.h:47
Raito::Renderer::OpenGL::OpenGLMeshData
Definition
OpenGLCommon.h:55
Raito::Renderer::OpenGL::OpenGLMeshData::IndexCount
GLsizei IndexCount
Definition
OpenGLCommon.h:63
Raito::Renderer::OpenGL::OpenGLMeshData::VAO
u32 VAO
Definition
OpenGLCommon.h:58
Raito::Renderer::OpenGL::OpenGLMeshData::VBO
u32 VBO
Definition
OpenGLCommon.h:59
Raito::Renderer::OpenGL::OpenGLMeshData::AABB
Math::AABB AABB
Definition
OpenGLCommon.h:56
Raito::Renderer::OpenGL::OpenGLMeshData::RenderMode
u32 RenderMode
Definition
OpenGLCommon.h:61
Raito::Renderer::OpenGL::OpenGLMeshData::EBO
u32 EBO
Definition
OpenGLCommon.h:60
Raito::Renderer::OpenGL::TextureData
Definition
OpenGLCommon.h:49
Raito::Renderer::OpenGL::TextureData::Id
u32 Id
Definition
OpenGLCommon.h:51
Raito::Renderer::OpenGL::TextureData::Handle
u64 Handle
Definition
OpenGLCommon.h:50
Core
Source
Raito
Renderer
OpenGL
OpenGLCommon.h
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