Raito 0.1
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Raito::Renderer::OpenGL::TextureData Struct Reference

#include <OpenGLCommon.h>

Public Attributes

u64 Handle = 0
 
u32 Id = 0
 

Member Data Documentation

◆ Handle

u64 Raito::Renderer::OpenGL::TextureData::Handle = 0

◆ Id

u32 Raito::Renderer::OpenGL::TextureData::Id = 0

The documentation for this struct was generated from the following file: