#include <Raito/Core/BasicTypes.h>
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
Go to the source code of this file.
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| using | Raito::V2 = glm::vec2 |
| | 2D Vector; 32 bit floating point components
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| using | Raito::Iv2 = glm::ivec2 |
| | 2D Vector; 32 bit integer components
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| using | Raito::V3 = glm::vec3 |
| | 3D Vector; 32 bit floating point components
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| using | Raito::Iv3 = glm::ivec3 |
| | 3D Vector; 32 bit integer components
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| using | Raito::V4 = glm::vec4 |
| | 4D Vector; 32 bit floating point components
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| using | Raito::Iv4 = glm::ivec4 |
| | 4D Vector; 32 bit integer components
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| using | Raito::U32V2 = glm::u32vec2 |
| | 2D Vector; 32 bit unsigned integer components
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| using | Raito::U32V3 = glm::u32vec3 |
| | 3D Vector; 32 bit unsigned integer components
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| using | Raito::U32V4 = glm::u32vec4 |
| | 4D Vector; 32 bit unsigned integer components
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| using | Raito::S32V2 = glm::i32vec2 |
| | 2D Vector; 32 bit signed integer components
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| using | Raito::S32V3 = glm::i32vec3 |
| | 3D Vector; 32 bit signed integer components
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| using | Raito::S32V4 = glm::i32vec4 |
| | 4D Vector; 32 bit signed integer components
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| using | Raito::Mat3 = glm::mat3x3 |
| | 3x3 Matrix: 32 bit floating point components
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| using | Raito::Mat4 = glm::mat4x4 |
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| typedef glm::quat | Raito::Quaternion |
| | Quaternion structure.
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| using | Raito::Color = glm::vec4 |
| | Color structure.
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◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |