#include <OpenGLMaterial.h>
◆ UniformValue() [1/4]
| Raito::Renderer::OpenGL::UniformValue::UniformValue |
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default |
◆ UniformValue() [2/4]
| Raito::Renderer::OpenGL::UniformValue::UniformValue |
( |
ShaderValue | data, |
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ubyte * | value, |
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size_t | size ) |
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inline |
◆ ~UniformValue()
| Raito::Renderer::OpenGL::UniformValue::~UniformValue |
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inline |
◆ UniformValue() [3/4]
| Raito::Renderer::OpenGL::UniformValue::UniformValue |
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UniformValue const & | rhs | ) |
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inline |
◆ UniformValue() [4/4]
| Raito::Renderer::OpenGL::UniformValue::UniformValue |
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UniformValue && | rhs | ) |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Data
| ShaderValue Raito::Renderer::OpenGL::UniformValue::Data {} |
◆ Size
| size_t Raito::Renderer::OpenGL::UniformValue::Size = 0 |
◆ Value
| ubyte* Raito::Renderer::OpenGL::UniformValue::Value = nullptr |
The documentation for this struct was generated from the following file: