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Raito 0.1
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#include <OpenGLShader.h>
Public Attributes | |
| size_t | Size = 0 |
| GLint | Id = 0 |
| UniformType | Type = UniformType::NONE |
| GLint Raito::Renderer::OpenGL::ShaderValue::Id = 0 |
| size_t Raito::Renderer::OpenGL::ShaderValue::Size = 0 |
| UniformType Raito::Renderer::OpenGL::ShaderValue::Type = UniformType::NONE |