Raito 0.1
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Raito::Renderer::OpenGL::ShaderValue Struct Reference

#include <OpenGLShader.h>

Public Attributes

size_t Size = 0
 
GLint Id = 0
 
UniformType Type = UniformType::NONE
 

Member Data Documentation

◆ Id

GLint Raito::Renderer::OpenGL::ShaderValue::Id = 0

◆ Size

size_t Raito::Renderer::OpenGL::ShaderValue::Size = 0

◆ Type

UniformType Raito::Renderer::OpenGL::ShaderValue::Type = UniformType::NONE

The documentation for this struct was generated from the following file: