#include <Components.h>
◆ TransformComponent() [1/5]
| Raito::ECS::TransformComponent::TransformComponent |
( |
| ) |
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default |
◆ TransformComponent() [2/5]
◆ TransformComponent() [3/5]
| Raito::ECS::TransformComponent::TransformComponent |
( |
V3 | translation, |
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Quaternion | rotation, |
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V3 | scale ) |
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inline |
◆ TransformComponent() [4/5]
| Raito::ECS::TransformComponent::TransformComponent |
( |
const V3 & | translation | ) |
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inline |
◆ TransformComponent() [5/5]
| Raito::ECS::TransformComponent::TransformComponent |
( |
const Mat4 & | mat | ) |
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inline |
◆ GetTransform()
| Mat4 Raito::ECS::TransformComponent::GetTransform |
( |
| ) |
const |
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inline |
◆ Rotation
| Quaternion Raito::ECS::TransformComponent::Rotation = { 0.0f, 0.0f, 0.0f, 1.0f } |
◆ Scale
| V3 Raito::ECS::TransformComponent::Scale = { 1.0f, 1.0f, 1.0f } |
◆ Translation
| V3 Raito::ECS::TransformComponent::Translation = { 0.0f, 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: