#include <Components.h>
◆ Type
| Enumerator |
|---|
| DIRECTIONAL | |
| POINT_LIGHT | |
| SPOT_LIGHT | |
◆ LightComponent() [1/4]
| Raito::ECS::LightComponent::LightComponent |
( |
| ) |
|
|
default |
◆ LightComponent() [2/4]
◆ LightComponent() [3/4]
| Raito::ECS::LightComponent::LightComponent |
( |
const Type | type, |
|
|
const V3 | color, |
|
|
const float | radius ) |
|
inline |
◆ LightComponent() [4/4]
| Raito::ECS::LightComponent::LightComponent |
( |
const Type | type, |
|
|
const V3 | color, |
|
|
const V3 | direction ) |
|
inline |
◆ Color
| V3 Raito::ECS::LightComponent::Color = { 1.0f, 1.0f, 1.0f } |
◆ Direction
| V3 Raito::ECS::LightComponent::Direction = { 0.0f, 0.0f, 0.0f } |
◆ LightType
◆ Radius
| float Raito::ECS::LightComponent::Radius |
The documentation for this struct was generated from the following file: