Raito 0.1
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OpenGLGeometryPass.h
Go to the documentation of this file.
1#pragma once
2
4
5#include "ECS/Scene.h"
7
9{
10 void EnableAABBDebug(bool value);
11 void EnableCulling(bool value);
12 void Update(const ECS::Scene& scene, const Camera& camera, const OpenGLFrameBuffer& buffer, OpenGLShader* shader);
13 void DrawDebug(const Math::AABB& aabb, const Camera& camera);
14}
Definition OpenGLGeometryPass.cpp:9
void DrawDebug(const Math::AABB &aabb, const Camera &camera)
Definition OpenGLGeometryPass.cpp:74
void EnableCulling(bool value)
Definition OpenGLGeometryPass.cpp:21
void EnableAABBDebug(bool value)
Definition OpenGLGeometryPass.cpp:16
void Update(const ECS::Scene &scene, const Camera &camera, const OpenGLFrameBuffer &buffer, OpenGLShader *shader)
Definition OpenGLGeometryPass.cpp:26