Raito 0.1
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OpenGLFrameBuffer.h
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1/*
2MIT License
3
4Copyright (c) 2023 Víctor Falcón Zaro
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#pragma once
27
28namespace Raito
29{
30 struct SysWindow;
31 namespace Renderer::OpenGL
32 {
34 {
35 public:
37
39 explicit OpenGLFrameBuffer(const FrameBufferData& spec);
41
42
43 void Bind() const;
44 void UnBind() const;
45 void Resize(u32 width, u32 height);
46 void Reset();
47
48 NODISCARD u32 Id() const { return m_RenderId; }
49 NODISCARD const FrameBufferData& Data() const { return m_Data; }
50 NODISCARD u32 ColorAttachment(u32 index = 0) const { ASSERT(index < m_ColorAttachments.size()); return m_ColorAttachments[index]; }
51 NODISCARD u64 ColorHandle(u32 index = 0) const { ASSERT(index < m_ColorHandles.size()); return m_ColorHandles[index]; }
53 protected:
54
57
58 std::vector<u32> m_ColorAttachments;
59 std::vector<u64> m_ColorHandles;
60 std::vector<FrameBufferTextureData> m_ColorAttachmentData;
61
64 };
65 }
66}
#define ASSERT(x)
Definition Assert.h:37
unsigned __int32 u32
Unsigned integer 32 bit type.
Definition BasicTypes.h:55
unsigned __int64 u64
Unsigned integer 64 bit type.
Definition BasicTypes.h:57
#define DEFAULT_MOVE_AND_COPY(T)
Definition Common.h:56
#define NODISCARD
Definition Common.h:80
Definition OpenGLFrameBuffer.h:34
NODISCARD u32 Id() const
Definition OpenGLFrameBuffer.h:48
NODISCARD const FrameBufferData & Data() const
Definition OpenGLFrameBuffer.h:49
u32 m_DepthAttachment
Definition OpenGLFrameBuffer.h:62
void Resize(u32 width, u32 height)
Definition OpenGLFrameBuffer.cpp:146
void Reset()
Definition OpenGLFrameBuffer.cpp:154
NODISCARD u32 ColorAttachment(u32 index=0) const
Definition OpenGLFrameBuffer.h:50
NODISCARD u64 ColorHandle(u32 index=0) const
Definition OpenGLFrameBuffer.h:51
std::vector< FrameBufferTextureData > m_ColorAttachmentData
Definition OpenGLFrameBuffer.h:60
NODISCARD u32 DepthAttachment() const
Definition OpenGLFrameBuffer.h:52
void UnBind() const
Definition OpenGLFrameBuffer.cpp:141
void Bind() const
Definition OpenGLFrameBuffer.cpp:135
FrameBufferData m_Data
Definition OpenGLFrameBuffer.h:56
std::vector< u64 > m_ColorHandles
Definition OpenGLFrameBuffer.h:59
u32 m_RenderId
Definition OpenGLFrameBuffer.h:55
FrameBufferTextureData m_DepthBufferData
Definition OpenGLFrameBuffer.h:63
std::vector< u32 > m_ColorAttachments
Definition OpenGLFrameBuffer.h:58
Definition AssetImport.cpp:47
Definition Renderer.h:111