Raito 0.1
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FileSystem.h
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1#pragma once
2
3namespace Raito::FileSystem
4{
5 bool ReadFile(const std::filesystem::path& path, std::shared_ptr<uint8_t[]>& data, uint64_t& size);
6 bool LoadEngineShaders(std::shared_ptr<uint8_t[]>& shaders, uint64_t& size);
7}
Definition FileSystem.cpp:7
bool ReadFile(const std::filesystem::path &path, std::shared_ptr< uint8_t[]> &data, uint64_t &size)
Definition FileSystem.cpp:8
bool LoadEngineShaders(std::shared_ptr< uint8_t[]> &shaders, uint64_t &size)
Definition FileSystem.cpp:26